The League of Legends brand, founded in 2009 (United States), from 83 sister brands and 1393 competing brands. League of Legends's notoriety arose from exemplary management which optimizes product quality and client satisfaction, which in turn generate financial performance, and therefore, stock performance. Being a Popular brand online is assessed based on the evolution of worldwide Web searches over the last five years.

League of Legends is a brand of Tencent Holdings (NNND) Popularity

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The following interest graph for League of Legends shows the evolution of worldwide Web searches in the last five years. The graph shows the evolution of League of Legends search rates over time, with a value of 100 indicating the month when it was highest.
Evolution of interest in the search “League of Legends” (Google Trends)
Sources: Google Trends and Allbrands.markets
Compare the 5-year Web notoriety graph with the 5-year market price graph:
Notoriety -> Market prices

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